uh like it's kind of like one of the things of cataclysm it was like blizzard wanted to make the game more easy to get into and you know easy for a new player to just jump in and fall into Azeroth and you get to AME and start you know PVP and stff and yet it had the exact opposite effect to what blizzard intended people preferred the old world they preferred that's because the developers that made like the people that were making decisions at that time and like even now I think this is especially true with retail wow they give players what they want but not what they need I know it sounds kind of cliche to say but I think it's true they focus on responding to what players want and then just giving them what they want and I think that like blizzard has had like individual moments of like absolute like Sublime Genius of like how they solve certain problems in the game but in a general sense I think it's very hard for them to understand like why certain things are successful
Funny enough this sounds like messages from spirituality...
Modeling "real life" on simulated RPG worlds makes a lot of sense.
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