Sunday, June 22, 2025

Egoistic Design

I play WoW classic (vanilla/TBC), exclusively. Retail is basically a shit game.


Yesterday, came across a video titled "Ion Hazzikostas Just Explained 17 Years of WoW Design – Incredible Talk", where a youtuber reacts to a WoW game designer's reflecting on the history of game design in WoW: https://www.youtube.com/watch?v=BNftgcdIAHQ 


And my takeaway was that it took him/them 17 years to realize that maybe, only maybe, that designing games from the players' perspective is a better idea than shoving personal ideals down their throats.


It's absolutely amazing how people (especially artists) bring their own ego to work. It's not that you should become a slave to your players/users/customers... it's that your ego is the least important thing. What you're there is to create art. Art isn't owned by anyone. It's an interaction between the divine, the artist, and the experiencer.


I thought this should be the first thing people need to learn when doing any kind of design. It was drilled into my psyche when I joined my company. I'm shocked this isn't a standard thing. No wonder designs in other places tend to suck.

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